Learning how to write RenderMan shaders... I think this will give me a good understanding of what Liquid needs to pass to Aqsis to successfully render.
Having some weird issues with the edge of the opacity layer. It seems that there is a white edge to the transparency map. At first I thought it was the highlight of the Specular, but I turned that down to 0 and it was still there.
Going to try mapping a texture next.

Sun, 07/06/2008 - 09:06
Hi Adam, looks like you're making some progress here.
If you're having shader-writing issues, feel free to make use of the aqsis forums ( http://www.aqsis.org/xoops/modules/newbb/ ). The traffic is low, but there's some quite knowledgeable people who read those forums and are usually pleased to help out. Personally I'm happy to discuss the ins and outs of the shading language.
Also, there may be people there who can help with your liquid issues in the case that you're still having trouble with texture mapping.
Good luck with your experiments.
~Chris.
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