My initial Rendertime calculations were very conservative. I should be able to render this a lot quicker than the 500 hours I first estimated. This also saves me having to build all my shaders in RenderMan SL.
At the moment I have the first module Zarya, rendered in 12 seconds at 1K resolution, so things are looking good.

I enrolled in Computer Graphics this semester which is very interesting. Big workload, but I am learning what goes on behind the scenes with a lot of 3d applications/game engines. I will need to of built a Java Raytracer by the end of it, so it looks like trigonometery does have a use after highschool :)


